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Your first contest

You can enter one this weekend, with the radio you already own.

7 pages in this section

There is a contest almost every weekend, and entering one is the fastest way to improve as an operator: an hour of a large contest puts more callsigns through your headphones than a month of casual operating.

Pick an easy one

Good first contests are the ones designed for it:

  • ARRL Field Day (June) — technically not a contest, and the friendliest possible introduction,
  • because you are doing it with a club. See Field Day.

  • ARRL November Sweepstakes and the state QSO parties — everyone is looking for stations in
  • every state, including yours.

  • CQ Worldwide DX and ARRL DX (SSB and CW weekends) — huge, loud, and forgiving: the DX
  • stations want your contact and the exchange is trivial.

  • ARRL VHF contests and the 10 m contest — modest antennas work, and a Technician has full
  • privileges on 6 m, 2 m and, for CW and SSB, part of 10 m.

  • CWTs and the sprints for CW practice at whatever speed you can manage.

The exchange is published in the rules and is almost always short: a signal report plus one item — your state, your section, your grid, or a serial number.

What to do before you start

  1. Read the rules, specifically the exchange, the bands used, and the category you will enter
  2. (usually Single Operator, Low Power, All Band, unassisted).

  3. Set up a logger. N1MM+, N3FJP or the contest module in your general logger will do dupe
  4. checking and produce the file the sponsor wants. Type the exchange in once and it fills the rest.

  5. Set the clock — the log is in UTC.
  6. Turn on the attenuator if the band is loud, narrow the filters, and put the headphones on.

Operating

  • Search and pounce for your first contest: tune the band, find someone calling CQ, answer, log,
  • move on. Calling CQ yourself can wait.

  • Send only what is needed. Your callsign once, then the exchange. No "good afternoon", no name,
  • no rig description — not rudeness, just a different game.

  • If they do not come back, move on and try again in an hour. The band changes.
  • Fill in the ones you missed later; a station worked at the end of the weekend counts the same as
  • one worked at the start.

  • Take breaks. A tired operator makes logging errors, and logging errors cost more points than
  • missed contacts.

Afterward

Submit the log even if your score is small — see submitting a log. Sponsors publish every entrant, the line in the results is a perfectly good souvenir, and your log helps confirm everyone you worked.

Then look at what you learned: which band was open when, which antenna direction produced, and how much of your difficulty was signal strength versus operator skill. That is the actual prize.

Last updated Aug 31, 2026. Page history · Sign in to edit